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pattern collection

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  • Pattern language — A pattern language is a structured method of describing good design practices within a field of expertise. It is characterized by Fact|date=June 2008 # Noticing and naming the common problems in a field of interest, # Describing the key… …   Wikipedia

  • Interaction design pattern — In interaction design/HCI, an interaction design (ID) pattern is a general repeatable solution to a commonly occurring usability or accessibility problem in interface design or interaction design.See design pattern (disambiguation page) and… …   Wikipedia

  • lace pattern book —       collection of decorative lace patterns produced in the 16th and 17th centuries. The earliest known printed pattern books, beginning with those published in 1527 by Matio Pagano in Venice and Pierre de Quinty in Cologne, were dedicated to… …   Universalium

  • GNU Compiler Collection — Cc1 redirects here. For other uses of CC1 or CC 1, see CC1 (disambiguation). GNU Compiler Collection Developer(s) GNU Project Initial release May 23, 1987 ( …   Wikipedia

  • Specification pattern — In computer programming, the specification pattern is a particular software design pattern, whereby business logic can be recombined by chaining the business logic together using boolean logic.A Specification pattern outlines a unit of business… …   Wikipedia

  • Software design pattern — In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into code. It is a… …   Wikipedia

  • Garbage collection (computer science) — This article is about garbage collection in memory management. For garbage collection in an SSD, see garbage collection (SSD). For other uses, see garbage collection. In computer science, garbage collection (GC) is a form of automatic memory… …   Wikipedia

  • Design pattern (computer science) — In software engineering, a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for …   Wikipedia

  • Object pool pattern — For the article about a general pool see Pool (Computer science) In computer programming, an object pool is a software design pattern. An object pool is a set of initialised objects that are kept ready to use, rather than allocated and destroyed… …   Wikipedia

  • Simon Tatham's Portable Puzzle Collection — is a popular collection of small one player video puzzle games for PCs written by Simon Tatham and others, using a framework written especially for portability to other platforms. Some of the games are original but most are re implementations of… …   Wikipedia

  • Design pattern — A design pattern in architecture and computer science is a formal way of documenting a solution to a design problem in a particular field of expertise. The idea was introduced by the architect Christopher Alexander in the field of architecture[1] …   Wikipedia

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